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PC-SIG: World of Games
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PC-SIG World of Games (CDRM1080710) (1993).iso
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1992-07-22
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Preschool Pack
Copyright (c) 1992 PractiComp
Vicki Watson
6490 Dubois Rd. Delaware, OH 43015-8931
614-548-5043 Compuserve 71043,3706
The colorful graphics, songs, and speech of Preschool Pack will
be sure to capture the attention of your preschooler. From the
main menu screen, which contains a cat which meows and winks when
clicked, to the bee which frowns when a mistake is made in the
matching game, you and your preschooler will appreciate the
careful design and attention to detail of Preschool Pack. The
program does not not require any keyboard input - all activities
may be performed entirely with a mouse. Through five different
and entertaining activities your preschooler will learn about
counting, number recognition, the alphabet, colors, matching,
and classifying.
Activities include: "Animal Homes", where animals must be placed
in their appropriate homes - either farm, forest, or circus;
"Balloons", where the user must click on a color block matching
the color of a rising balloon before it pops; "Matching", a memory
game with an animated bee rewarding the user who locates all
matches; "Counting", where the user counts along with the computer
as a variety of colorful images, from dinosaurs to dolls, are
displayed; and "ABC's" where the user must find all letters which
match a displayed letter. "ABC's" uses speech to pronounce each
letter as it is selected. All activities are reinforced with
cheerful music and animation sequences.
Preschool Pack was developed with the help of my two daughters -
Lisa (age 6) and Kristy (age 3). I hope your children enjoy
our program as much as we have. Your registration fee makes it
possible for us to continue producing programs such as Preschool
Pack. If you continue to use this program, I hope you will
decide to become a registered user by sending in the following
registration form. See the following form for details about
obtaining a copy of PPK which will greet your child by name!
Shareware Registration Form - PPK 1.0
Benefits Of Registering:
All registered users receive over 50 extra pictures for use in
Preschool Pack. You will also receive the most current version
at the time of registration, support via phone or mail, and
notification of and substantial discounts on program upgrades.
The initial shareware screen is removed from the registered
version, ie. the registered version will go directly to the
main menu screen.
[ ] $10.00 (Standard Registration Fee, includes the
benefits listed above.)
(or)
[ ] $15.00 (Your child will be greeted by name using
the program's speech synthesizer.)
Child's Name: ________________________________
[ ] $2.50 shipping (for orders outside the U.S. or Canada)
The $15.00 registration provides a customized version with a
welcome screen using computerized speech to greet your child
by name. Be sure to print the child's name clearly in the
space provided above.
Please send your check or money order to:
PractiComp
6490 Dubois Rd.
Delaware, OH 43015-8931
Name: _________________________________________
Address: _________________________________________
_________________________________________
_________________________________________
Phone: ________________________
Disk Size: [ ] 5 1/4" [ ] 3 1/2"
I received the shareware disk from: ________________________
Comments or suggestions:
_____________________________________________________________
_____________________________________________________________
_____________________________________________________________
DISTRIBUTION
BBS Name: PPK10A.ZIP PPK10B.ZIP (disks 1 & 2)
Preschool Pack is a shareware product and may be freely copied
and shared with other computer users. Continued use beyond a
reasonable evaluation period requires registration. PPK may be
copied and distributed by shareware distributors or posted to
Bulletin Board systems. Distributors, please include all
files listed below when distributing this product.
DISTRIBUTION FILES
PPK may be distributed on a single 720K disk, or two 360K disks.
*** Disk1
HELPME.BAT * help batch file
READ.ME * installation instructions
BROWSE.EXE * file viewer
PPK1.EXE * a self-extracting archive containing:
PPK.EXE * executable file
PPK.DOC * program documentation
PPK.GXL * library of graphic images
*** Disk2
PPK2.EXE * a self-extracting archive containing:
PPK.VOI * speech library file
PPK.DVX * speech index file
PROGRAM REQUIREMENTS
Preschool Pack requires 640K RAM, a hard drive, an EGA or VGA
color monitor, and a mouse. PPK produces speech via digitized
voice files. Because the speech is produced through the PC's
internal speaker, no additional sound cards are necessary.
INSTALLATION
Make a directory on your hard drive for Preschool Pack, then
change to that directory. The PPK files are compressed into
the two files PPK1.EXE and PPK2.EXE. These files will be found
on 2 disks in the 5 1/4" version, or may be on a single disk if
using 3 1/2" disks. The required files are then extracted by
typing PPK1 and PPK2. This may sound complicated, but really isn't.
At the DOS prompt, type the following commands, pressing ENTER
after each command. The information in ()'s should not be typed.
MD \PPK
CD \PPK
(Insert disk1) A:PPK1
(Insert disk2, if using 2 disks) A:PPK2
You must run PPK2 whether you are installing from 1 or 2 disks.
If you have 2 PPK disks, insert the second disk before running
PPK2, otherwise just leave the single disk in the drive. PPK may
be installed from any drive. If installing from a drive other than
A, substitute that drive letter where you see A: above.
RUNNING PRESCHOOL PACK
Change to the Preschool Pack directory and type PPK.
For slower computers (around 12 Mhz), you may find the animation
is too slow. If this is the case, start the program with a /s
parameter. You would type: PPK /S
This parameter will speed up the mouse running across the main
menu screen, the Bee in the matching game, and the Butterfly in
the ABC game.
PRESCHOOL PACK INSTRUCTIONS
Click on STOP, or press ESC, to exit a screen or the program.
MAIN MENU SCREEN
Click on the musical notes to turn music on/off.
Click on the lips to turn speech on/off.
For the music/speech an X over the icon indicates that the
item is turned off. If you want to turn it back on, just
click again and the X will disappear.
The music and speech are both produced using the PC's internal
speaker, therefore it is not possible to adjust the volume.
The volume level of the music and speech will depend upon the
quality of your PC's internal speaker.
Click on the cat's head and it will meow and wink.
Click on the bottom right corner of the screen and a mouse will
run across the screen.
Click on the STOP sign to exit PPK and return to DOS.
COUNTING:
Click on 123 for the counting game. When the next screen
appears, a large number will be displayed in the upper left
corner, and that number will be spoken. For example the
number 7 may appear. You should then click the mouse anywhere
on the screen 7 times. For each click a picture will appear
on the screen. The program will count as each item appears.
When you have clicked the correct number of times, the bear
will dance and a song will play. You may continue with the
next number or click on STOP to end the counting game. The
child should be encouraged to count along with the program as
the objects appear. A mouse click will not be recognized by
the program while the program is speaking. Please wait until
the number is spoken before clicking again. When the child
begins to count correctly you may wish to turn the speech off
for this activity. The mouse may be clicked more rapidly
with speech turned off.
COLORS:
Click on the balloons for the color game. You will see two
rows of color blocks. A colored balloon will appear on the
right side of the screen and begin rising to the top of the
screen. Click on the block which is the same color as the
balloon. If you click on the correct block, that balloon
will appear at the bottom of the screen and a different
colored balloon will appear. If you do not click the right
color before the balloon reaches the top of the screen, that
balloon will pop and a new balloon will appear. Play
continues until the display of correct balloons at the bottom
of the screen is full. You may click on the rabbit to speed
up the balloon or on the turtle to slow down the balloon.
A song will play when all the balloons are collected. A new
game will be set up allowing you to play again, or click
the STOP sign to return to the main menu.
MATCHING:
Click on the squares to play the matching game. Click on a
square to reveal a picture, then click on another to find it's
match. A buzz will indicate no match, a beep will indicate a
match. The bee will frown when a mistake is made and will smile
when a correct match is found. Clicking on the bee will make
him fly over the screen. The bee will fly and a song will
play when all matches are found. A new matching game will
be set up allowing you to play again, or click the STOP sign
to return to the main menu.
ANIMAL HOMES:
Click on the tiger to play the animal homes game. The next
screen will display a barn, a circus tent, and a forest. In
the lower, right-hand corner an animal will be displayed.
Click on the picture that represents the correct home for
this animal. If the home you click on is not correct you will
hear a buzz and will be able to try again. When the correct
home is clicked on, a full screen picture of that home will
appear. You may now click anywhere to place the animal on
this screen. You may click repeatedly to move the animal to
different positions on this screen. When the animal is placed
where you want it, click STOP to return to the ANIMAL HOMES
screen. A new animal will appear and you can repeat the above
process. When all animals for a home have been placed, a song
will play. When all animals for the farm, circus, and forest
have been placed you will be returned to the main menu. You
may also return to the main menu before all animals are placed
by clicking on the STOP sign, or pressing ESC at the screen
containing the pictures of the three animal homes.
The animals included are listed below:
FARM CIRCUS FOREST
---------------------------------------------------------
Cow Seal Deer
Pig Tiger Skunk
Goat Lion Snake
Chicken Monkey Fox
Ducks Elephant Owl
Sheep Raccoon
Pony
Goose
ALPHABET:
Click on ABC for the alphabet game. You will see a large
letter in the upper left corner, and the name of this letter
will be spoken. A grid containing various letters will be
displayed on the right. Click on each letter in the grid
which matches the large letter on the left. As each letter
in the grid is clicked on, the name of that letter will be
spoken. If a matching letter is clicked it will be high-
lighted. When all matching letters are found a song will
play and the butterfly will fly across the screen. Below
the large letter at the left, you will see a box with
[A a Aa]. Click on this box at any time to change the case
of the game. Click on the capital 'A' to change to all
upper-case. Click on the lower-case 'a' to change to all
lower-case. Click on the upper/lower case 'Aa' to change
to a mixture of upper and lower case. You may click on the
butterfly to play the ABC song, or click on the large letter
in the upper left corner to hear the entire alphabet spoken.
The game will continue until you click on the STOP sign or
press ESC to return to the main menu.